![]() ![]() When a party of PCs comes within 30 feet of them, they attack with their needles if one closes to within melee range, they attack with their claws. Their Intelligence is animal at best, and while they aren’t slow, they also don’t move if they don’t have to. ![]() They’re not concerned with whether they’re seen, only with whether they’re approached (which they can detect out to a range of 60 feet, with blindsight). They also aren’t ambushers-they have no Stealth skill. The more suffused with evil influence an area is, however, the greater their numbers. Needle blights may be encountered in groups, but unlike twig blights, they aren’t always encountered in groups: they have sufficient Strength and Constitution to take on low-level opponents alone. Needle blights, found in evergreen forests, are human-size amalgamations of plant matter and needle-shaped leaves, which they can hurl like porcupine quills at opponents. And if attacked with fire, they’ll Dash away from the source. If their numbers are sufficient to surround an enemy, however, they will. They’ll follow a foe who tries to retreat, but they won’t Dash after one. They’re cursed beings, not evolved creatures, so they don’t have much in the way of survival instinct they attack until they’re destroyed. When victims come within reach, they’ll attack with surprise (give them advantage for hiding in plain sight, unless the PCs are watching out for them). Whenever a party of adventurers encounters a patch of twig blights, they’ll be inert, disguising themselves as ordinary desiccated shrubs. They have 60-foot blindsight and are vulnerable to fire. They also have proficiency in Stealth and the False Appearance feature, so ambushes are a likely tactic (insert Birnam Wood joke here). ![]() They don’t have high mobility, so they’ll compensate with numbers, growing in large patches. Twig blights, found in forests and abandoned settlements in forested areas, are small and scrappy, with poor Strength but good Dexterity and Constitution. These are called “blights.”īeing plants, they derive nutrients from the soil, so they don’t need to kill to eat. And, of course, some awakened plants are evil and want to kill you. huge plant cr7 curse-of-strahd (p.In Dungeons and Dragons, some plants are “awakened”: they possess consciousness and mobility. Cutting the root doesn’t hurt the blight but ends the grapple. The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Until the grapple ends, the target takes 9 (1d6+6) bludgeoning damage at the start of each of its turns. Hit: the target is grappled (escape DC 15). Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. ![]() The blight makes four attacks: two with its branches and two with its grasping roots, If it has a target grappled, the blight can also make a bite attack against the target as a bonus action.īite. The blight deals double damage to objects and structures. While the blight remains motionless, it is indistinguishable from a dead tree. ![]()
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